AI Insights · Timothy · July 2022
Performance of Top 5 3D Anime Games in Saudi Arabia Q2 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in Saudi Arabia during Q2 2022, featuring insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 3D anime games on a unified platform in Saudi Arabia showcased varied performance trends. This analysis, based on Sensor Tower data, highlights the weekly downloads, revenue, and active users for these popular titles.
Genshin Impact: Natlan Launch experienced significant fluctuations in weekly revenue, peaking at approximately $143K at the end of March before tapering off and then rising again to around $89K by the end of May. The game saw a steady increase in downloads mid-quarter, reaching a high of about 12.6K in late April. Active users showed a slight decline from around 152K at the start of the quarter to approximately 139K by the end of June.
ONE PIECE Bounty Rush had a notable peak in weekly revenue towards the end of April, hitting around $67K, followed by a gradual decline and stabilizing around $23K by the end of June. Weekly downloads were relatively stable, with a slight drop from about 10K to 7.4K over the quarter. Active users maintained a consistent presence, fluctuating around the 80K mark throughout the period.
Captain Tsubasa: Dream Team saw its weekly revenue peak at approximately $28K in the final week of June, following a series of ups and downs. Downloads remained modest, with a notable spike to around 2.9K in early April. Active users exhibited a gradual increase, starting at around 2.8K and reaching approximately 3K by the end of June.
The Seven Deadly Sins had a more modest performance in terms of revenue, peaking at about $7.6K in early June. The game's downloads remained low but stable, with a slight uptick to around 422 in early June. Active users showed a slight decline from about 2.4K to 1.9K over the quarter.
Finally, Bleach: Brave Souls Anime Game demonstrated varied weekly revenue, peaking at around $4.4K in mid-June. Downloads peaked at around 3.6K in late May, while active users saw a significant increase from around 9.2K to approximately 15K in late May, before stabilizing around 10.3K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.